Hoped for new spells:
Emerald Dreaming - have it affect humanoids/beasts/dragonkin instead of reducing aggro radius, make the creature non-hostile for the duration (15 seconds). Creature would still attack if aoe'd or struck, just makes it non-aggressive for 15 seconds. Can you say PvE cc?
Emerald Cleansing - aggro dump, instant, 10 minute cooldown, sheds half your hate on current target only.
Some sort of Feral spell damage mitigation.
Perhaps a feral talent high up called Leathered forelimbs? gives parry to Dire Bear. Would help with crushing blows.
General changes to untalented druid spells:
Entangling Roots - make it usable indoors and change damage caused by roots to not break roots.
Rake - needs better scaling, perhaps link damage with AP
Tiger's fury - useless, well almost useless. Change this to a Berzerk mechanic that makes one immune to stun/fear/charm for 5 seconds, 5 minute cooldown. Would have to be used pre-emptively or it would be like will of the forsaken. Alternatively - make this a haste - say adds 10% of agi in haste for 20 sec, 2 minute cooldown.
Talent changes:
Balance
Combine Brambles and Control of Nature, the new talent should be at tier 2
Create a new talent where Control of Nature was in tier 3 called Celestial Fury - increase Starfire's crit rate by 2/4/6 against mobs affected by Moonfire, also reduces threat based on offensive spells by 3/6/10
Cut Vengeance down to two talent points and make it 50/100
Change Nature's Grace to a haste effect - maybe crits add 100 haste for 6 seconds, stacks up to three times
Change Moonfury to affect all spells - roots and insect swarm need to be in there
Change Moonkin - Change the mana recovery mechanic from melee to a 2% of mana back on crit, or maybe refund 30% of spell cost on crit. Change the AP boost to a Spelldamage boost of 100% of level, or to an Mp5 boost of 50% of level.
Remove Improved faerie fire from Balance tree, move it to feral.
In its place add Improved Moonkin Form, two points, add 5/10% of INT as spelldamage to the Moonkin Aura
Force of Nature - for the love of Cenarius, please give these a pet bar and maybe up their hp by a couple hundred
Feral
I don't really have a problem with feral, maybe make predatory strikes increase AP by a percentage of AP? say 7/14/20 instead of based off of level?
Also, add improved faerie fire to feral as improved feral faerie fire.
Resto
Improved Mark of the Wild - Best original buff, worst scaling buff in the game after BC, change this to add "and increases resilience by 3/6/9/12/15"
Omen of Clarity should say after melee attacks - "or offensive spell casts"
Tree of Life - add Healing touch to what you can cast
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2 comments:
I love your ideas actually. Please forward them to the druid department at Blizzard. Tell em, I said it was ok. :-)
Will do. :)
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